Thursday 12 November 2015

3D Stretch and Yawn

My first attempt at the new rigs. I don't think this looks realistic nor even slightly like a stretch and yawn would animated, but it was my first hour spent with the rig just figuring out how to move it and it took me about 20 minutes to realise that it's mainly manoeuvrable through roating the limbs.

My second and more successful attempt at the Stretch and Yawn. This time I completed it with a different rig which was a lot easier to work with. I haven't yet moved it's legs, or given it any bounce back in the movement which would make it look more human rather than so robotic.  This is an area that in all of my Animations, I need to work on. Giving a character life is a little more difficult than simply moving it. 


2D Squirrel Animation

Here is my first attempt at animation a Squirrel in motion. I'm not too keen on the overall look of it but I'm fairly happy with the movement of the squirrel itself and that was the main aim of this task.
 
 
 

Tuesday 10 November 2015

tonal self portrait in the style of 'crumpltography'

 
 
Similar to the reasons behind blind drawing and upsidedown drawing. I took the concept of 'crumpletography' and drew from an image I took of myself, that i'd crumpled up.
My idea here was that, I wouldn't be able to just draw what I thought (from memory) was there. Instead I had to really focus on each individual line in order to get an accurate result. If I had just attempted a straight forward self portrait, the results wouldnt have been as successful as this. I would have just guessed that certain features looked a certain way because it's less work for my eyes.
 
A very important part of any art, whether it be: Painting, drawing, photography and especially animation. Is to look at the subject you're working on/with. Not just once, but almost all of the time. Something I've learnt from continuous line drawings, blind drawings and other exercises in my life drawing classes, is to look more so at the subject than the actual piece of paper. Of course for animation it's slightly different if its an improvised/original character. However by observing the movement of humans and animals it's more likely you'll get fluent, life-like movement in a character.  

Monday 2 November 2015

Trash Man


Sketched on a Wacom Tablet in 10 minutes

Pencil Drawing - 20 minutes





Sunday 1 November 2015

Egon Shiele

Egon Shiele is one of my favourite Artists and I think this is because he makes bodies that aren't meant to be aesthetically pleasing, beautiful. By this I mean we perceive skin and bones showing as an imperfection and view it in a bad light because we will link illnesses such as anorexia with bodies as slim as those that Shiele paints. What intrigues me more is that he over exaggerates his works by making bones pointier, defining the ribs, creating lumps and bumps that shouldn't be there, But it all works. I have drawn a few direct artist responses and then have developed my own take on Shiele's work using my own models and media. 
  

-Pen and Ink 





Development from Shiele's work to my own 
-Oil painting 


-Charcoal sketch 


-Monoprints on a mixed media background